I made a Brick material on an object, but when I return to editing the object, the UV's get stretched and get Wonky. Is there a way to "recalculate" or update the UV's so the bricks are spread out evenly like they're supposed to? enter image description here

  • $\begingroup$ You can preserve the uv layout when you use the slide tool (double hit g) or the loop cut tool (ctrl+r). But if you create new mesh for example extruding, you can't. blender.stackexchange.com/questions/27980/… $\endgroup$ – FFeller Nov 2 '19 at 18:41

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