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i have a model and armature parented(auto weight). i duplicated the right hand mesh(just the wrist) to left and when i animate in pose mode, the right finger behave properly while the left hand when i move the the thumb or any bone, the entire hand wrist palm and finger go in weird direction and out of the armatureenter image description here

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  • $\begingroup$ you need to fix this in Weight Paint mode or/and with the Vertex Groups list that you can see in the Properties panel > Object Data > Vertex Groups. To begin you can remove these vertices from all groups, click on the down arrow on the right of the vertex groups list to have access to this function. $\endgroup$ – moonboots Nov 1 '19 at 8:28

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