I'm trying to export an UV layout with subdivision surface modifier on to paint it in photoshop, but I'm failing to do so. Whenever I export it it gives me my lowpoly model UV map

  • $\begingroup$ Hello. Did you really click the Apply button? $\endgroup$
    – LeoNas
    Oct 31 '19 at 20:29
  • $\begingroup$ The problem is I'd rather not apply it now, is this possible? $\endgroup$
    – Boddy
    Oct 31 '19 at 21:04
  • $\begingroup$ @FFeller had the perfect solution: Check the Modified box as you're saving the layout. blender.stackexchange.com/questions/159257/… $\endgroup$
    – Aubrie
    Nov 26 '19 at 18:20

You have to apply the SubDivisionModifier to get the correct polycount and UV layout first, then export to Photoshop.

if you would like to work with the lowpoly without applying, I would make a copy of the original object, apply the modifier on the copy to get the correct SupDiv UVs and then use the texture on the original object.


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