1
$\begingroup$

I'm trying to export an UV layout with subdivision surface modifier on to paint it in photoshop, but I'm failing to do so. Whenever I export it it gives me my lowpoly model UV map

$\endgroup$
  • $\begingroup$ Hello. Did you really click the Apply button? $\endgroup$ – LeoNas Oct 31 at 20:29
  • $\begingroup$ The problem is I'd rather not apply it now, is this possible? $\endgroup$ – Boddy Oct 31 at 21:04
  • $\begingroup$ @FFeller had the perfect solution: Check the Modified box as you're saving the layout. blender.stackexchange.com/questions/159257/… $\endgroup$ – Aubrie Nov 26 at 18:20
0
$\begingroup$

You have to apply the SubDivisionModifier to get the correct polycount and UV layout first, then export to Photoshop.

if you would like to work with the lowpoly without applying, I would make a copy of the original object, apply the modifier on the copy to get the correct SupDiv UVs and then use the texture on the original object.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.