How do I make a hole in an object?

I need to put a hole in the selected face.

  • $\begingroup$ It's not entirely clear to me exactly what you're asking. Is this for use in a game situation, or in an animated film? My first impression is that you want the (moving) pick head to create a hole in the tube object during an animated sequence. If that's not what you intend, perhaps you can edit your question to make things clearer. $\endgroup$
    – brasshat
    Sep 9, 2014 at 16:05
  • 2
    $\begingroup$ Watch this video: blendernation.com/2013/07/14/8-methods-of-cutting-holes $\endgroup$
    – user1853
    Sep 9, 2014 at 21:06

4 Answers 4


You could use a couple different methods:

Boolean modifier:

  1. Add a boolean modifier on the object you want to cut a hole in,

  2. Create an object to "subtract" from the main object

  3. Set that object in the boolean modifier. You can press E while hovering over the object selection field to set the field by clicking on an object in the 3D view.

enter image description here

knife project tool:

  1. Add a circle or some other object to define the outline of the hole

  2. With the circle selected, ⇧ Shift select the object you want to cut a hole in and enter edit mode (↹ Tab)

  3. Select the faces you want to cut, then click knife project in the tool shelf. If you want to cut all the way through the mesh, enable Cut through in the redo panel (F6)

  4. Then select the newly cut edges with ⎇ Alt⇧ ShiftRMB RMB and press W> Bridge edge loops to connect the ends of the hole.

enter image description here

Face intersect tool:

This feature will be added in 2.72, but until then you can use it in the latest development builds.

This is essentially like the boolean modifier, except it works in edit mode.

enter image description here

Here is a nice video made by the author of this feature, explaining how it works.

  • 1
    $\begingroup$ It seems like your reputation has gone up 20,000k in just a few months... that amuses me. $\endgroup$ Sep 10, 2014 at 22:34
  • $\begingroup$ @gandalf3 +1 Never new about the intersect tool! $\endgroup$ Jan 26, 2015 at 14:05
  • $\begingroup$ @gandalf3 I try to understand your booelan method. But I don't understand what you mean with "You can press E while hovering over the object selection field to set the field by clicking on an object in the 3D view." ?? $\endgroup$
    – user13877
    Sep 24, 2015 at 11:22
  • $\begingroup$ @JanScherders By "object selection field" I was referring to the place were the Cylinder object is specified in the boolean modifier. You don't have to specify the object by pressing E, but with many objects in can be easier. $\endgroup$
    – gandalf3
    Sep 24, 2015 at 20:00
  • $\begingroup$ I thought "E" was for extrusion ? $\endgroup$
    – user13877
    Sep 24, 2015 at 20:04

For 2.8 join the two object together then in Edit Mode select the object you want to make the cut (hover object and press L ) Face Menu > Intersect, should be half way down the menu

  • 1
    $\begingroup$ Could you elaborate on 'join the two objects together'? $\endgroup$
    – spuder
    Dec 27, 2020 at 5:47

As of Blender 3.5.1:

Punching holes in Objects: In Object mode, Select hole shape object and move into place on main object. enter image description hereenter image description here Select Main object. Add Modifier (wrench icon) - Hit Down arrow/Generate/Boolean/Difference. enter image description here Select little square next to where it says Object. enter image description here Choose mesh for cutting hole. Click Down arrow on Boolean line. Apply. enter image description here Select punched object (G) and move out of hole. enter image description here

  • $\begingroup$ As it’s currently written, your answer is unclear. Please edit to add additional details that will help others understand how this addresses the question asked. You can find more information on how to write good answers in the help center. $\endgroup$
    – Community Bot
    May 15, 2023 at 7:05

You can also use curves for modelling the base mesh.then use the curve with edit mode then add a bezier circle to make a hole.

  • 10
    $\begingroup$ Sorry for bumping, but those steps are indescriptive, unclear, and mainly wrong. Fix them. Where on Earth would adding a Bézier circle create a hole instead of just adding.... a circle? :P $\endgroup$
    – wallabra
    Aug 26, 2016 at 22:08

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