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I made path in Inkscape, import it to Blender and make it 3d. Now I need to bend it in one direction but wires connected to non-perpendicular points. Please look at image to understant what i mean.

enter image description here

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  • $\begingroup$ I don't think there's any automatic way to do that, for example you could create a grid above your mesh and use the Knife Project tool? $\endgroup$ – moonboots Oct 31 '19 at 10:47
  • $\begingroup$ Should I make mesh from bezier curve at first? $\endgroup$ – br. Oct 31 '19 at 10:52
  • $\begingroup$ what do you mean? It's already a mesh $\endgroup$ – moonboots Oct 31 '19 at 10:54
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    $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Oct 31 '19 at 11:00
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    $\begingroup$ it makes my Blender crash, I'm not sure what you mean, what you show in the screenshot is a mesh, you were right to convert to mesh, now you could do what you want to do with a tool like Knife Project tool, I can make a full answer if needed $\endgroup$ – moonboots Oct 31 '19 at 11:19
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You can achieve that by creating a plane and subdividing it using Ctrl + R into parallel equally spaced edges, then using Knife Project tool, you can project your object to the plane, all you need to do later is to remove all the faces that fall outside the projected faces.
But looking at your file, you need first to turn your object into a mesh using Alt+C and choose Mesh from curve, then in edit mode, select all, press X and choose Limited Disolve, in order to reduce the vertices in your object. Here's your edited file:

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  • $\begingroup$ Ctrl + r may not work because they will stay parreale to the mesh. $\endgroup$ – Yohello 1 Oct 31 '19 at 12:04
  • $\begingroup$ Ctrl + R is to be used on the plane, not the object @Yohello1 $\endgroup$ – Georges Oct 31 '19 at 12:05
  • $\begingroup$ Okay then it should work fine. $\endgroup$ – Yohello 1 Oct 31 '19 at 15:34

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