I've created a somewhat working IK rig for a video game character that I would want to animate for use in the game through modding.

My issue is that when I move my IK bones and set a key frame for all the bones, the ones that are moved by the IK only have a solid line in the dope sheet indicating that nothing has changed, so they stay still when exported and imported into the game for the character to use. enter image description here

Is there a way to keyframe bones that are moved by IK bones?

Edit: This seems to work How to use root motion with inverse kinematics?


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