I've created a somewhat working IK rig for a video game character that I would want to animate for use in the game through modding.
My issue is that when I move my IK bones and set a key frame for all the bones, the ones that are moved by the IK only have a solid line in the dope sheet indicating that nothing has changed, so they stay still when exported and imported into the game for the character to use.
Is there a way to keyframe bones that are moved by IK bones?
Edit: This seems to work How to use root motion with inverse kinematics?