I am currently making an roulette wheel for practice. Now I wanted play a little bit with animations. I am using the rigid body. The ball is rolling down the roulette wheel, so that works fine. But as you can see in image 1, the sphere is intersecting with the seperators (the parts between the colors). The separators are also animated with a rotation on the z axis. I am using the real world dimensions of the wheel (72cm). I have read that my model could be too small, is that really possible? I thought that you should always use the real world dimensions? In the second and third image you can see the settings of the ball and separators that I use. Hope somebody can help me :) enter image description here

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  • $\begingroup$ Does nobody have an answer? $\endgroup$ – mojo_10 Nov 4 '19 at 14:02

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