I was rendering a scene with a couple of objects in it:
One object with a shader to act as a "green star"
Another object surrounding the first object, with a cell fracture in the mix; Usual shader is used.
Upon rendering, the first 390 / 400 frames go well, but on the last few frames, an odd artifact appears on about the last few frames of the render.
Frame in question:
Any additional information can be provided, within reason.
If there is no way to fix the current situation, please let me know.
Here is the .blend file if you want to try it out: