2
$\begingroup$

enter image description hereI am trying to get the same result as: https://docs.blender.org/manual/en/latest/_images/render_freestyle_export-svg_suzanne.svg

From Render docs, freestyle SVG exporter.

I have tried working with freestyle edge marks, but it does not get the desired result.

I have tried the different settings, but it I cant get the result.

Can anyone help me with the render settings.

Eric

$\endgroup$
  • $\begingroup$ have you checked this Q? blender.stackexchange.com/questions/77647/… $\endgroup$ – Luciano Oct 29 at 15:47
  • $\begingroup$ Thanks! I have checked that Question. I have tried using freestyle edge marking, but it wont get the same result as the above picture. $\endgroup$ – Eric Egnell Oct 30 at 9:47
  • $\begingroup$ Maybe edit the question to add some details of what you have tried? Questions that show some effort get better responses. $\endgroup$ – Luciano Oct 30 at 9:50
  • $\begingroup$ Thanks, I have changed the question a bit $\endgroup$ – Eric Egnell Oct 31 at 6:52
0
$\begingroup$

I'm very curious to see a better solution since I'm not very experienced with Blender myself, but perhaps this would work for you:

  • create a plane an add an Array modifier, with Constant Offset in the Z axis. The more duplicates you create the more lines you'll have in your final render.
  • select the object to be rendered and add a Boolean modifier.
    • Operation: Intersect
    • Object: plane
  • hide the array for rendering

Repeat with any other objects to create the horizontal lines.

$\endgroup$
  • $\begingroup$ Thanks a lot! this got me much closer!!! $\endgroup$ – Eric Egnell Nov 1 at 9:47
  • $\begingroup$ No worries. If you want to learn more about how the site works check the tour, How to Ask and How to Answer. $\endgroup$ – Luciano Nov 1 at 9:59
0
$\begingroup$

I have tried the super tips from Luciano, and that got me much closer. Now I think it's just me not getting the settings right:

enter image description here

enter image description here

$\endgroup$
  • $\begingroup$ That looks good! Try the Boolean:Intersect on a more complex mesh, I had some issues with it (I hope you don't) but didn't spend time trying to fix. $\endgroup$ – Luciano Nov 1 at 10:07

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.