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I'm trying to recreate this rig from this video

I've managed to create shape but for animation I cannot find a way to rotate object around it's Z axis without influence on modifiers. Do you have any ideas how to perform this in Blender? Thanks! enter image description here

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  • $\begingroup$ Something like this with one more twist? If you parent the both the Hook Empty and object in the answer to another Empty, you can move it about without it falling apart. $\endgroup$
    – Robin Betts
    Commented Oct 29, 2019 at 18:54

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Parent your object to an empty and rotate the empty. So, in details:

  • Create your object, put its origin to its geometry, create 2 empties at the exact same point, parent the object to one of the empties, let say the cube.

enter image description here

  • Give your object a first Simple Deform modifier, Twist mode, Angle 360°.

enter image description here

  • Give your object a second Simple Deform modifier, Bend mode, Angle 360°, with the other empty (here a Plain Axes) as Axis. Now when you rotate the first empty (Cube) on the Z axis it should rotate the way you want.

enter image description here

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  • $\begingroup$ Thank you for your answer but unfortunately it doesn't help much as I need to animate rotation of object inside of stack of modifiers. $\endgroup$ Commented Oct 29, 2019 at 16:49
  • $\begingroup$ Maybe give more details about what you want? It's not clear to me... $\endgroup$
    – moonboots
    Commented Oct 29, 2019 at 17:14
  • $\begingroup$ Sorry for not being clear, I just want this figure rotate inside itself like in this video youtube.com/watch?v=7FdoEt9arIk Thank you for your help! $\endgroup$ Commented Oct 29, 2019 at 17:51
  • $\begingroup$ Ok, it should also work with an empty as parent, I've edited my answer ;) $\endgroup$
    – moonboots
    Commented Oct 29, 2019 at 18:31
  • $\begingroup$ Great!!! Thank you very much for your help! It works perfect! $\endgroup$ Commented Oct 30, 2019 at 6:06
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Combined with what previous users have mentioned, you can probably use the Instancer (used to be called Dupliverts) to accomplish this effect. A twist, bend and then have a sphere parented to to the cylinder use emptys to control the axis points for your modifiers. In the Object properties tab under "Instancing" uncheck "Display Instancer" I've put together a blend file that you can check out


1- setup your object and animate it's rotation enter image description here

2- setup your modifiers enter image description here

3- Twist enter image description here

4- Bend enter image description here

5- Instancer enter image description here

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