Disappeared in blender 2.80 Texture Coordinate "Global" I need Texture Coordinate "Global" for boolean cut texture animatión

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    $\begingroup$ global? would you mind putting in a screenshot of what you mean? $\endgroup$ – mathmaniage Oct 28 '19 at 16:39
  • $\begingroup$ Ok, i post image screenshot $\endgroup$ – user83126 Oct 28 '19 at 17:19
  • $\begingroup$ Hello. You must edit the question. Put the image there. $\endgroup$ – LeoNas Oct 28 '19 at 17:20
  • $\begingroup$ I edit post and upload image screenshot $\endgroup$ – user83126 Oct 28 '19 at 17:40
  • $\begingroup$ what version of blender was that? And where do you exactly find the panel, in what mode. The information would be useful and save time. $\endgroup$ – mathmaniage Oct 29 '19 at 12:10

The global coordinates where an option that only existed for the Blender Internal render engine.


The scene’s global 3D coordinates. This is also useful for animations; if you move the object, the texture moves across it. It can be useful for letting objects appear or disappear at a certain position in space.

It wasn't and isn't an option in Cycles or Eevee. The closest equivalent would be the Camera output of the Texture Coordinate node.


Position coordinate in camera space.


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