Disappeared in blender 2.80 Texture Coordinate "Global" I need Texture Coordinate "Global" for boolean cut texture animatión
The global coordinates where an option that only existed for the Blender Internal render engine.
The scene’s global 3D coordinates. This is also useful for animations; if you move the object, the texture moves across it. It can be useful for letting objects appear or disappear at a certain position in space.
It wasn't and isn't an option in Cycles or Eevee. The closest equivalent would be the Camera output of the Texture Coordinate node.
Position coordinate in camera space.