Let's say there are two cubes: A and B. The A cube is rotated by the Dope Sheet. I would like the B cube to follow the A cube rotation, but with a delay of 10 frames. Is that possible to accomplish in Animation Nodes?

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    $\begingroup$ Yes, with the Evaluate Fcurve node for example. Related: Is there an Echo effect for animating in blender? $\endgroup$
    – Leander
    Commented Oct 28, 2019 at 15:16
  • $\begingroup$ @Leander Thank you! I got my example scene working. Added FCurves from Object, Get List Element and Evaluate FCurve as in the example that you suggested. There seems to be one "gotcha" though: Get List Element uses index to select FCurve, so the whole setup will break if the order of FCurves on the object changes. Is there any way to reference FCurve in the list by name, such as "Z Euler Rotation"? $\endgroup$ Commented Oct 29, 2019 at 17:47


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