enter image description hereI'm new at blender and am trying to make the cube look like glass. I'm not sure how to not make it look like a mirror and have this weird texture reflection. The monkey is a better picture with what is going on. It's leaving a reflection of a forest.enter image description here

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    $\begingroup$ maybe first don't make it metallic? $\endgroup$ – moonboots Oct 28 '19 at 8:37

No need to overcomplicate things.

Here is how you do it:

Solution 01 (physically accurate)
Use Principled BSDF shader

  • Leave everything as is (very important)
  • Set Transmission to 1
  • Set Roughness as desired
    Boom, you have realistic glass.

Solution 02 (old, not physically accurate)
Use Glass BSDF

  • Set roughness as desired

Example of both, side by side: enter image description here

If you're going for realism, use Principled BSDF wherever you can. It solves many issues for you such as fresnel, light fall-off, etc…

BlenderGuru explains all of it’s nodes.

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    $\begingroup$ I figured it out. My rendering engine was set to Eevee, when I set to cycles it worked. $\endgroup$ – u2Ac Oct 29 '19 at 18:21
  • $\begingroup$ Sure thing. Evee currently doesn’t support glass-like material. You can now mark this question as answered (for others with the same problem) :). $\endgroup$ – Jachym Michal Oct 29 '19 at 18:31

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