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I have the frame of a building in blender, I imported it as a .fbx file and it comes out with missing walls! How do I fix this?!?! enter image description here

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The problem is probably that your normals are flipped the wrong way, Unity doesn't render normals that aren't facing a camera. In your blender file. In edit mode go to mesh Normals and it can flip and recalculate your object normals there. The face or faces have to be selected for the tool to work. I hope that helps, others have had this problem too.

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