0
$\begingroup$

i have a question. I need to model HDPE plate material and then few products made from it (pictures lower). It shoud be a visualisation of small play ground. It doesn't have to be 100% realistic look, but it shoud be modern looking and fresh. My problem is that I don't know how to do it the best way...enter image description here

My question has two parts: 1) modelling - the edge has to be curved. Is it better to only with texture (some normal map on the edge?) or shoud I model it - if so, how? Is there some function for that?

2) Texturing - how to setup the material to look it realistics? The real material has three layers - the edge shoudl be multiple colours - again is it easier to make it throug texture, or some other way?

Thanks for your help guys, I am not very skilled in Blender and now I find out that I really don't know how to handle this.

problem

$\endgroup$
0
$\begingroup$

1- You should model it, this is called beveling (bevel modifier or CTRL+B with edge selected)

2- Through texture is the best way, either with face loops and face assigning different material or with one material for the whole mesh and a node system with gradients, mapping node, and very contrasted ramps.

This is a cool project and an easy model but you'll have some trouble if you don't study subdivision surface modeling and some common modifiers (solidify, bevel, mirror...). This is typically a 'hard surface' model, might want to do some googling with theses key terms to learn a bit more about modeling in Blender. For more specific questions stack exchange will be there for you though :)

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.