I'm trying to scale the physics simulation to match a unit scale of 0.01. But the simulation becomes unreliable with collisions and so on if I crank up the gravity to 9.81m/s^2 (scaled by the unit scale). Is there a better way of doing this? I would prefer not to scale my scene down to later scale it up for export.

[Edit] I have tried to use the Field Weights - All=100 for the Rigid Body World. This kind of works for the Rigid Body physics but fails for the Soft Body.


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