I import various types of models into Blender 2.8. Sometimes, the textures show up as pink, while others appear fine. I understand that both the importers and exporters for Blender will generally not cover all textures. For me, these include mainly .jpg and .png images. Now, if the model formats include OBJ or glTF, then I can possibly do something, but if not, then I can't. I would like to point Blender 2.8 as to the texture's location and name. It seems to me that texture placement is already mapped on the mesh, but simply, the file name is wrong.
How should I approach this?