im fairly new to modelling in blender and im working on modelling a watch I designed. I want it to have two smooth depressions as shown in the attached sketch, however I do not know how to get to this point. I have already made the polygon frame of the desired shape to be cut.enter image description here

enter image description here


There are a few ways to do this.
The most basic is using smaller and smaller loops (inset faces tool is your friend)
Subdivision modifier will then smooth it out.

Two examples: Example using only loops and subsurf modifier

Other (more elegant) ways may include Boolean modifier, edge creases, sculpting, etc.
Note: It was fun to try this, if you need any help, let me know.

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    $\begingroup$ thank you for answering my question so quickly , insetting the faces really did help, however I cant seem to get the same smooth effect you have gotten in the attached picture. Once I inset the faces and taper them downward and exit x ray mode I can no longer see them. $\endgroup$
    – Jay P
    Oct 26 '19 at 14:43
  • $\begingroup$ 1) Try disabling Subdivision modifier in edit mode (the third icon). It sometimes hides underlaying geometry. 2) In my example there’s a Mirror modifier applied. Only left part is editable geometry, right part is mirrored. Hope this helps. $\endgroup$ Oct 26 '19 at 16:13

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