im fairly new to modelling in blender and im working on modelling a watch I designed. I want it to have two smooth depressions as shown in the attached sketch, however I do not know how to get to this point. I have already made the polygon frame of the desired shape to be cut.
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There are a few ways to do this.
The most basic is using smaller and smaller loops (inset faces tool is your friend)
Subdivision modifier will then smooth it out.
Other (more elegant) ways may include Boolean modifier, edge creases, sculpting, etc.
Note: It was fun to try this, if you need any help, let me know.
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1$\begingroup$ thank you for answering my question so quickly , insetting the faces really did help, however I cant seem to get the same smooth effect you have gotten in the attached picture. Once I inset the faces and taper them downward and exit x ray mode I can no longer see them. $\endgroup$ – Jay P Oct 26 '19 at 14:43
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$\begingroup$ 1) Try disabling Subdivision modifier in edit mode (the third icon). It sometimes hides underlaying geometry. 2) In my example there’s a Mirror modifier applied. Only left part is editable geometry, right part is mirrored. Hope this helps. $\endgroup$ – Jachym Michal Oct 26 '19 at 16:13