I am migrating from 3dsmax to blender.
Suppose there is a flat surface of odd size and shape and there is a material with image map of size 100px X 100px. When I apply the material to the surface the image should be 1mx1m.
I know how to scale the UV map but is there any way to give specific size to it.
In 3dsmax I use to apply UV map modifier and select type as plane and give size of plane. Anything like this in blender?