Anyone have an idea of how to make popcorn fill up my screen using practices, or got some video that would help me out, thanks! I am trying right now, but they keep jumping up and down and not staying in place, how can I fix that at least, would help tons. Okay an update, I am getting there, but my popcorn right now has no collision, I checked on size deflect, but that's not it. Currently, I have 5000 emitters and it still won't fill up the whole box.

enter image description here

| improve this question | | | | |

I are almost there!

If you want your background to be static, the important settings are:

  • a very high Number of particles
  • Frame Start = Frame End = 0
  • a very high Lifetime
  • emit the particles from the Volume of a cube, so that the density is even (this is important)
  • remove all Velocity from the particles
  • remove all Field Weights

enter image description here

For the collisions, emitting particles from the volume greatly reduce that problem: the distribution is more even and if you want you can set the Distribution (in the Source section) to Grid and play with the Random value

| improve this answer | | | | |
  • $\begingroup$ What I did what generate the popcorn using the particle system and then convert them to actual meshes, and use the rigid body to simulate the rest, I reduced the poly count greatly on em tho. $\endgroup$ – toshi Oct 25 '19 at 8:47
  • $\begingroup$ Why did you use a rigid body? do you want to make an animation? $\endgroup$ – Tareyes Oct 25 '19 at 8:52
  • $\begingroup$ Well yes, I need to fill like an empty box with popcorn and the camera is inside. $\endgroup$ – toshi Oct 25 '19 at 9:33
  • $\begingroup$ Ah, ok, you should edit your question though, because it seems you want a static image $\endgroup$ – Tareyes Oct 25 '19 at 10:19

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.