1
$\begingroup$

enter image description here

Hi, I’m wondering what method is best to achieve the darker lines texture on this hard working carrot. Texture paint, is what I’m assuming, but am not sure if there is a more efficient way like a hair particle system to sit on the surface.

Thanks!

$\endgroup$
  • $\begingroup$ Do you want it to look actually bumpy or more stylized like you have it? The drawn lines look fine to me but I am assuming you want to take it a slightly different direction. Why not a procedural texture? John $\endgroup$ – John Oct 25 '19 at 1:26
  • $\begingroup$ Hi John, I’m new to blender. The drawn lines would be great, I’m not looking to apply normal map or anything. Could you help me out with the procedural texture process you’re referring to? Is that UV texture painting? Thank you! $\endgroup$ – Klinkster Oct 25 '19 at 2:53
2
$\begingroup$

You could do it with texture paint, you would have control on how your spots appear exactly, or, as John says, you could do it procedurally.

If you choose this second option, here is a try. Set this nodes chain: Texture Coordinate (Object output) > Mapping node > Texture node (here Musgrave) > ColorRamp > Mix Shader. Mix your 2 colors (carrot color and spot color) in the Mix Shader. Play with the Mapping scale values to squish the spots on the right axis and with the parameters of the other nodes to give them the shape you want. At the end of the chain mix with a Glossy, and maybe also with a Subsurface Scattering to give it a bit of transparency.

enter image description here

$\endgroup$
  • $\begingroup$ Amazing thank you! This is really gonna help me, and help me learn how to do a lot more. Thank you for the detail and time you put into this! $\endgroup$ – Klinkster Oct 25 '19 at 22:58

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.