First off, I'm quite new to Blender so I appreciate any and all help. I'm trying to make a 3D paint stroke effect like the one below but I've run into some problems.
The method this designer (Pawel Nolbert for reference) uses is actually painting on to transparent film, then photographing the twisted film to achieve this result. In Blender, I tried creating a paint streak then mapping it to a bezier curve to create a similar effect.
I hope this method will work well enough for what I'm trying to do, but I can't figure out my node setup to procedurally generate the multi-colored streaks across the brush stroke. My questions are 1) what's the best way to set up the nodes so the colors can be changed on the fly and 2) is there a better way to achieve this result altogether?
Thanks in advance!