Eevee doesn't have the Environment pass, so I'm looking for a solution to have one View Layer with the World background and another View layer with the background transparent to composite on top of the previous one.
If I activate the world background transparency it makes the sky layer also transparent and if I deactivate it the second layer doesn't have an alpha channel.
Is there any more recent method to do this in Eevee?
The purpose of this rendering is to an animation, not a still. My world comes from an add-on called "Real-Sky" but you can imagine it like the standard blender sky texture.
... This screen was achieved by rendering the layers individually and hand activating and deactivating "world transparency" on the render panel.