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Im trying to recreate this stylized rim light effect I found on twitter.

https://twitter.com/mozuya_/status/1163003220190384128

https://twitter.com/mozuya_/status/1078781961945047040

The effect is very neat you can see it in an animation here

https://twitter.com/mozuya_/status/1163001806839922688

Im using a backface hull like you would if you wanted to have a real time outline. I got the idea of the effect but it doesn't look as great and id like some help improving it.

enter image description here

enter image description here

The rim light shows up but only when its very close to the object any farther and it it breaks in two, and on a more complex object it looks more like chromatic aberration than a rim light. Cool effect, but not what im going for.

Any tips on how to get this working right? (Preferably in eevee)

enter image description here

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