Im trying to recreate this stylized rim light effect I found on twitter.
The effect is very neat you can see it in an animation here
Im using a backface hull like you would if you wanted to have a real time outline. I got the idea of the effect but it doesn't look as great and id like some help improving it.
The rim light shows up but only when its very close to the object any farther and it it breaks in two, and on a more complex object it looks more like chromatic aberration than a rim light. Cool effect, but not what im going for.
Any tips on how to get this working right? (Preferably in eevee)