Im trying to recreate this stylized rim light effect I found on twitter.



The effect is very neat you can see it in an animation here


Im using a backface hull like you would if you wanted to have a real time outline. I got the idea of the effect but it doesn't look as great and id like some help improving it.

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The rim light shows up but only when its very close to the object any farther and it it breaks in two, and on a more complex object it looks more like chromatic aberration than a rim light. Cool effect, but not what im going for.

Any tips on how to get this working right? (Preferably in eevee)

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