I am new to Blender and I am trying to export individual multi layer exr files into Fusion Studio 16 for the purpose of utilizing cryptomatte editing. I enabled the cryptomatte in the render pass properties for object, material, and asset. I then setup up a compositor node as seen in the image attached. I am using the Reactor plugin's cryptomatte. I know others have been able to do this. I just do not know what it is that they did that I am not doing. If anyone could help me out with this I would greatly appreciate it. I also attached a screen shot of my Fusion Studio node build. It is what you would imagine. There is no cryptomatte file embedded anywhere in the openexr. On top of all of that, I cannot find anything on Cryptomatte for animation in Blender. I only see people using through the compositor which renders single images. I prefer single images, but it would be nice to be able to compile them and cryptomatte in Fusion through the compiled finish.
- enable Properties editor > Layers Properties > Passes > Cryptomatte Object
- export animation as image sequence in Multilayed OpenEXR format (Float Full)
- go to File > Import > Footage and select your image sequence in your directory (so it is imported as one node)
- search Cryptomatte (from screen i see you have it instaled, so i'm not going trhough installtation process)
- now you have to specify what object to use as mask, for that select cryptomatte node and place source cursor on desired object in image (Torus in my case) and click Add in properties editor, or you can type name of your blender's object directly into field (see image).
I had some issue with edge, but was solved with additional node (macro/group?) here (you will have to Login first). I was also asking for the same kind of node tree fix on BA Thread, but without help for now.