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Just curious, how or what algorithm does blender use to calculate the solve error in camera tracking. A quantitative explanation would be great.
asked Sep 6, 2014 at 8:58
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Blender currently uses a KLT-Tracker (Kanade–Lucas–Tomasi) which is documented here.
For the calculation of the solve error the documentation of this implementation might be interesting.
answered Sep 6, 2014 at 9:50
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