4
$\begingroup$

Just curious, how or what algorithm does blender use to calculate the solve error in camera tracking. A quantitative explanation would be great.

$\endgroup$

1 Answer 1

3
$\begingroup$

Blender currently uses a KLT-Tracker (Kanade–Lucas–Tomasi) which is documented here.

For the calculation of the solve error the documentation of this implementation might be interesting.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .