I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid. My current attempt is to triangulate, wireframe and then subdivide the object:
My best attempt so far was to apply triangulation and manually subdivide the relevant edges:
Which did help:
But I need a more efficient way of doing this as the actual model I'm applying this to is much more complex. Additionally, the subdivision introduced artifacts making the wires oddly squashed. Ideally I would like them to be tubular.