I'm trying to model an object with a curvature, smoothen the curvature and turn it into a triangular grid. My current attempt is to triangulate, wireframe and then subdivide the object:

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Unfortunately, the subsurf must be applied after wireframe which means that the curvature of the object itself is not smoothed like I wanted to. Its easy to see the sharp curve in the middle here: enter image description here

My best attempt so far was to apply triangulation and manually subdivide the relevant edges:

enter image description here

Which did help:

enter image description here

But I need a more efficient way of doing this as the actual model I'm applying this to is much more complex. Additionally, the subdivision introduced artifacts making the wires oddly squashed. Ideally I would like them to be tubular.

  • 1
    $\begingroup$ maybe show a picture of the object you try to create? $\endgroup$ – moonboots Oct 21 '19 at 14:33

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