I have recently updated to Blender 2.8. Now, when I bake an ambient occlusion map of this model it looks like this:
This is odd, as it worked fine with two of my other models in 2.8. I use Smart UV Project for unwrapping, I've got an unapplied Mirror modifier, and I've tried using Merge by Distance, it did nothing. Does anyone know how I can fix this? Thanks!