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I have an ocean at night and would like to put lights shining across the waves or on them etc, but all lights work fine except the "point" lights that I am trying to use.

Why would only point lights have I think zero effect on ocean surface and others are fine, but the point lights do shine on all other surfaces?

Is it an ocean modifier issue?

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  • $\begingroup$ try spheres with emission, and disable the spheres for the render. $\endgroup$ – Millard Oct 20 at 17:09
  • $\begingroup$ its for an across the waves light source, I don't want to have to trail lots of spheres, or I might as well use spot lights. $\endgroup$ – dave44 Oct 20 at 18:36
  • $\begingroup$ I hope someone can answer your question, I'm curious now :) $\endgroup$ – Millard Oct 20 at 18:38
  • $\begingroup$ could you please share your file? $\endgroup$ – moonboots Oct 21 at 11:40
  • $\begingroup$ too large to share/project, and it is not really a big ask. and I haven't shared a file on blender before and don't know how to "pack_it" if it needs packing etc? $\endgroup$ – dave44 Oct 21 at 20:05

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