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I'm starting with blender, and I'd like to know how can I move some UV vertex without messing with the others.

Under Maya there was a 'cut Uv shell' tool, that allow that, but I cannot find the same thing in blender

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  • $\begingroup$ You can pin UV vertices from the UV menu. Be sure to read How to Ask and take the tour. $\endgroup$ – Merlin Oct 20 at 15:14
  • $\begingroup$ Thanks again, it was exactly what I was looking for. $\endgroup$ – Eidern Oct 20 at 15:30

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