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I have a mesh (e.g. a fish). I would like to duplicate this mesh at the location of every vertices of another mesh.

In my example, this means that I would like the fish to be duplicated at the location of each vertex of a mesh. I would then edit this mesh to easily control the location of all fishes.

I looked at modifiers (and in particular Array), but couldn't find it. I wonder if this could be achieve using particles. Maybe a dupli-group? (I haven't tried this last one)

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  • $\begingroup$ Using Hair and verts to emit Object > Fish in Question might be the start of a solution. Do the duplicate fish need to exhibit specific motion? $\endgroup$ – HelloHiHola Oct 20 at 2:36
  • $\begingroup$ In this case, no, the fish does not need to emit motion. $\endgroup$ – Steren Oct 20 at 2:46
  • $\begingroup$ The description of the "dupli-group" tag here says: "Dupli-groups duplicate an object at each face, vertex or edge of a mesh." so that's promising too $\endgroup$ – Steren Oct 20 at 2:46
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In order to copy a mesh (A) on the vertex location of another mesh (B), you have to select B, click on context object , select instancing and click verts. Then click A first and shift click B and press Ctrl + P to parent, a menu should pop out and pres object. Now the object A is copied on the vertices of object B. The copied ojects will be oriented on the B's vertices normals.

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