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i have a model with some modifiers on (subdivision surfaces and solidify) and i'm not able to apply those modifiers with the shapekeys on, but i want to keep them, is there any solution beside doing the entire thing again?

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  • $\begingroup$ "any solution beside doing the entire thing again" There is, remove the shape keys. Redoing the whole thing from scatch won't help since modifiers can't be applied to object with shape keys. $\endgroup$ – Mr Zak Oct 20 '19 at 17:37
  • $\begingroup$ but what if i want to keep the shapekeys? $\endgroup$ – user82718 Oct 20 '19 at 20:33
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Lets say we have a mesh with 2 shapekeys: 1 basis and 2nd Big Ears.

Create a copy of the mesh, select the copy and delete the basis shape key, then the big ears shape key.

Select the original and delete the big ears shape key, then the basis; you'll end up with two different meshes, one original and one deformed.

Apply your modifiers in both the objects (starting from the upper in the stack).

Then create a basis shape key for the original mesh, select the deformed, shift select the original and use the "Join as shapes" function.

enter image description here

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