Here are 4 cylinders with a wave texture and their UV unwraps. From left to right:
- Cylinder with default unwrap
- The same cylinder tapered with proportional editing. Tip vertices are all at the same location. No change to UVs, texture tapers to tip properly.
- The same, but with doubles removed. The UVs have changed, but the texture still works.
- The same, but re-unwrapped with Cylinder projection. The texture is distorted.
My question is: How can I make UV unwrapping like 3 for 4, or other similar shapes that didn't start with clean UVs? Can I somehow split the tip UVs of 4 to be like 3? Can it be done without Cylinder Unwrap?
I am modeling mesh hair where each strand is roughly a tapered cylinder, but wasn't necessarily formed in such a way that I have clean UVs. But I need my hair texture to taper to the tips properly.