I don't understand how smoke is supposed to work in Blender 2.8 (Cycles rendering). No matter what I do, I cannot get a render of smoke. This is extremely weird, since the smoke renders perfectly fine in the 3D viewport: enter image description here

I scoured the net and found this node setup that was supposed to fix the issue, but it doesn't actually do anything:

enter image description here

I followed the steps from this tutorial:

  1. Add object
  2. In object mode, Object -> Quick Effects -> Quick Smoke

And immediately, the effect will work in the 3D viewport in all modes, but it will never render. Please help me, I've been trying to solve this for 3 hours and nothing helps.


1 Answer 1


I tried making a smoke scene to see if I could answer this, and I had the same problem, I fixed it by baking the smoke simulation. (go to the physics tab of the domain cube and under cache press bake.

I hope that fixes the problem.

As a side note, for an easier smoke and fire material, you can use the Principled Volume BSDF. This can be used for smoke and fire.

Here's a picture of the node set up and the result.enter image description here

The two settings you can change to change the look of the smoke is color and density. I hope this is helpful to you. :)

  • $\begingroup$ +1 for recreating the problem from scratch $\endgroup$
    – Moog
    Commented Oct 18, 2019 at 18:47
  • $\begingroup$ hot damn, it works ! Thank you so much! $\endgroup$
    – Axel
    Commented Oct 18, 2019 at 18:48
  • $\begingroup$ Glad i could help. :) could you mark it as accepted so people will know it has been answered? (plus it gives me extra reputation points, which are useful for bounties) :) $\endgroup$
    – Millard
    Commented Oct 18, 2019 at 19:21

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