How can I have collision bounds that are exact, even during animations. If I have a character with a simple rectangular prism, it won't be realistic. I could have an exact copy in shape but the animations will play and it will be ruined. I could have animations on the collision bounds, but then being stable to the ground won't happen. I could just have simple bounds then another set of perfect bounds, but dynamic object will hit only the simple one. There is obviously another technique for the next step in this topic. How can I have collision bounds that work with dynamic objects, and are perfect in shape to the original character that are also stable to the ground?
I would prefer solutions that do not include python.