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I have a UV map where some faces overlap and some don't. The overlapping faces are overlapped on purpose.

Now, I want to do an occlusion bake on the non overlapping faces, but it seems to always bake the whole object.

Is there a way to only bake the faces I have selected?

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  • $\begingroup$ you could separate the pieces to bake, then rejoin them after. $\endgroup$ – MarcClintDion Sep 5 '14 at 0:24
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Just place the unwanted faces outside the UV map before baking.

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I don't know of any ways you can bake just certain faces. But, you can bake the entire object and create a separate material for the baked part. Then assign it to just the faces you want baked and leave the other faces with their materials, or give them a separate bake.

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  • $\begingroup$ Well, no is the direct and right answer to my question. You cant bake only selected faces. But the solution was very simple... $\endgroup$ – Max Kielland Sep 5 '14 at 2:26

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