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So im using the noise and bandwidth dodge filter method to make nebulae in Eevee and I want the most quality I can muster. Problem is, doing the max quality and some high samples kinda breaks Blender and it crashes. However, I've found that setting the volumetric distance to values like 10m and doing extremely high quality doesn't cause any issues, so my thought process is to render every 10m and layer them together to get the full nebula scene but without crashing everything. Is there a way to force it to split the render layers so I can do this or do I just have to accept a low quality?

Thanks to anyone who slaps an idea down, I really appreciate it since I can't find anyone else with this question.

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