I would like to know how to bake diffuse indirect lighting to an image in blender using cycles.
My scene has two objects. Both objects have two sets of uv maps. The first map is for the base color texture. The second set exist and should be used to bake out the lighting. When I click bake though, it seems to only use the first uv map, not the light uv map.
I have clicked the camera icon, which I assume means "Use this uv map for baking". But that does not seem to work. How can I achieve this? I would also like to make both objects render to the same texture. Do I need to join the objects as one to do this?
Below is my node setup and the uvs for each object: