enter image description hereI'm extremely new to Blender. Just learned the basics over the weekend. Texturing is easily one of the aspects I'm worst at. I need some help making a texture for the inside of an elevator. The metal in elevators always has that unique reflective vertical strips look. I have no idea how to replicate it in Blender.enter image description here

  • $\begingroup$ Sorry if you saw my post earlier. The text editor didn't save my finished draft, so when I submitted it, it had deleted the entire question $\endgroup$ – user82528 Oct 15 '19 at 23:38
  • $\begingroup$ Could you edit to provide some example images? You might be better off without a texture for a lot of it and just a fancy material (for smooth shiny surfaces). Materials let you do a LOT of cool stuff with or without use of textures, you could probably find some good examples of what you're after online. $\endgroup$ – InTheBeef Oct 16 '19 at 1:14

As it is a brushed metal you should use an Anisotropic node. It is a Glossy node but it stretches the reflection on a certain axis (Z by default but you can plug an Input > Tangent node in the Tangent socket if necessary). Also plug a b&w texture to give it apparent vertical lines.

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