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Curve Ripple Animation

Anyone have any ideas on how to animate curves to perform like a wave effect instead of this side to side animation I did?

Took me a while to find an example but found one by James Curran:
https://dribbble.com/shots/4259292-Jelly

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You can use the wave modifier and press play animation.

In my example I rotated my object by 90 degrees without applying the rotation, so to have the desired effect.

Make sure to have enough geometry in your mesh, with evenly distribuited quads.

enter image description here

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  • $\begingroup$ Thank you this is exactly what I was looking for :) $\endgroup$ – Michael Schwartz Oct 16 at 17:44
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You could create your tentacle object, create a curve along the tentacle, give your tentacle a Curve modifier with the curve as Object, hook the curve's vertices to the bones of an armature, then move the bones to make the tentacle wave.

enter image description here

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