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Anyone have any ideas on how to animate curves to perform like a wave effect instead of this side to side animation I did?
Took me a while to find an example but found one by James Curran:
You can use the wave modifier and press play animation.
In my example I rotated my object by 90 degrees without applying the rotation, so to have the desired effect.
Make sure to have enough geometry in your mesh, with evenly distribuited quads.
You could create your tentacle object, create a curve along the tentacle, give your tentacle a Curve modifier with the curve as Object, hook the curve's vertices to the bones of an armature, then move the bones to make the tentacle wave.
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