I'm working on an AMV in Blender 2.8 and I want a special form of lighting for certain lows and highs in the music track I'm using.

Shown below is a concept created in Adobe Animate CC.

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Light Concept 1: Character Light

For this one, I just want a glowing aura around the character that gives off light but I don't want the actual materials to glow. Simply putting an emission shader won't work because it does not produce the desired effect.

Light Concept 2: Pulsing Light

It's like the first concept, only the background and character lights react to sound.

How can I pull these two techniques off?


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