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I'm new to Blender, I have a rigged character in Blender. He is riding a ATV(quad). His hand bones have IK constraints with targets (empties) positioned at each handlebar. Everything is working as expected. But, how do "bake" the hand bones positions permanently into the animation?(every keyframe)

Any help is greatly appreciated! Thanks.

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  • $\begingroup$ You can export it to fbx without "All Actions" and "NLA Tracks" then reimport it. You can disable these options in the fbx exporter's Animation tab. This will probably do the job, I don't know simplier way. $\endgroup$ – FFeller Oct 17 '19 at 8:47

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