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I just finished an animation where I had the "Inherit Rotation" on the head-bone unchecked because it's easier to animate like that.

Now I want to export the animation and I have a problem: the format I export the animation to doesn't support this setting.

Is there a way/a script that can compute keyframes that have to be added/modified to toggle "Inherit Rotation" on without changing the visual transformation of the bone?

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  • $\begingroup$ What about baking the animation? See blender.stackexchange.com/q/8164/599 $\endgroup$ – gandalf3 Sep 4 '14 at 1:45
  • $\begingroup$ That works but is unfavorable because it often adds many unneeded keyframes making the output file bigger than it needs to be (~20-100 more keyframes) $\endgroup$ – WorldSEnder Sep 4 '14 at 1:52
  • $\begingroup$ You could clean the keyframes in the graph editor (header > key > clean) afterwards, to try and get rid of the extras $\endgroup$ – gandalf3 Sep 4 '14 at 2:01
  • $\begingroup$ In that case it's easier to readjust the bone's RotLocScale yourself, imo. $\endgroup$ – WorldSEnder Sep 4 '14 at 2:16
  • $\begingroup$ It's automatic, not sure if that was clear in my previous comment.. $\endgroup$ – gandalf3 Sep 4 '14 at 2:25

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