Firstly, I'm using blender 2.8 and the cycles rendering engine.
I work for a company what sells PVC bathroom paneling and want to create a bathroom with these panels on the walls...
I have images of all of our wall panels to a scaled size (1m wide to 2.7m height)
I was wanting to create an image based texture on blender which would use these images as a scaled reference (So if the material is applied on a 2.4m standard wall it will not squash it down) likewise, if it is applied on a 5m wall, it will repeat 5 times and not stretch it.
I'm sure previously in Maya i've seen that you can actually define a material size.
How would this be achieved in blender?
This will be a base material which i will then add the diffuse and gloss textures to accordingly to show the reflectivity or the non reflectivity of these panels.