I have a task to create a 3D model from a paper-based plan, part of which illustrates a curve to be cut from aluminium and then bent into an arc for use vertically – easy in life, perplexing (so far) in Blender.
It's almost like I need to take each vertex on the outer edge and rotate it around the corresponding local X axis of the corresponding inner vertex.
Can anybody suggest a way to take a 'C' shape, as shown above, and turn it 'edge on', please? I've spent an inquisitive morning tinkering, but it's time to ask for a hand now.