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Can somebody please help me again? I am trying to put a texture on an apple model. I cut the apple in 2 halves and want to add a texture in the cut face.

Unfortunately the applied texture does not cover the whole face. Near the corner of the face the Textur does get stretched in a weird way.

I created the UV map with "Project from View". I saw this behaviour already in a different Project from me.

enter image description here

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The problem could arise from the fact that the face you are trying to uvmap is an ngon, a polygon with greater than 4 sides. Try pressing CTRL+F and select triangulate faces and then project again. Also make sure that your apple has no non-uniform scale.

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  • $\begingroup$ Thanks Matthew. This has cured the situation on the boundries of the textures. Now I have some distortions in the middle. I try to improve them after work. :-) $\endgroup$ – ThomasB Oct 14 at 5:37

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