I’m modelling a game asset and I’m wondering what’s the best approach for joining a mesh which consists of many different parts. I don’t want to overlap my objects because they all have different vertex count and they are different shapes.
What I mean is if I have an object and it consists of many parts and I want to model and texture them separately, is it ok to join them later using a simple command such as ctrl+J. Or would that not be good when they are exported to a game engine in terms or re-applying textures and things like that.
Waiting for help!