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i am having this weird issue where the displaced geometry has an offset from where the mask is, the mask works very well on the bump node but with displacement i get an offset no matter the amount of geometry that i throw to it this is the geometry vs the mask this is the bump map

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  • $\begingroup$ Can we see your node tree? $\endgroup$ – Robin Betts Oct 13 '19 at 17:02

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