I have a simple Mixamo character that I would like to parent some objects to certain bones then export to Unity.

But after I press ctr+p to select parent as "Bone Relative" those objects will be moved to wrong location after importing to Unity:

In this example the red cube is parented as "Bone Relative" and the blue cube as "Bone": enter image description here

When I import into Unity the red cube is moved: enter image description here

Is it possible to prevent this from happening from Blender?

Or is there any elegant way I can use Python to change all "Bone Relative" parent types to "Bone" before the export?

Thank you.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.