I have a simple Mixamo character that I would like to parent some objects to certain bones then export to Unity.
But after I press
ctr+p to select parent as "Bone Relative" those objects will be moved to wrong location after importing to Unity:
Is it possible to prevent this from happening from Blender?
Or is there any elegant way I can use Python to change all "Bone Relative" parent types to "Bone" before the export?