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I have a simple Mixamo character that I would like to parent some objects to certain bones then export to Unity.

But after I press ctr+p to select parent as "Bone Relative" those objects will be moved to wrong location after importing to Unity:

In this example the red cube is parented as "Bone Relative" and the blue cube as "Bone": enter image description here

When I import into Unity the red cube is moved: enter image description here

Is it possible to prevent this from happening from Blender?

Or is there any elegant way I can use Python to change all "Bone Relative" parent types to "Bone" before the export?

Thank you.

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