Whilst searching for a solution I stumbled upon Animate object along path and deform accordingly
I am creating a logo for a new software project I am working on, the finished logo will have two dolphins either side of a infinity loop, I want these dolphins to be correctly deformed along the curve.
I will also create an animated 'loading indicator' with the dolphin moving arrond the loop.
I have downloaded a Dolphin from TurboSquid and getting it to follow the path is no problem, but I am having trouble with the curve deform.
It's difficault tweaking the Origin to be just right, I want the dolphin to be exactly along the path, but it is going all over the place.
The curve is not quite 2D:
On the Curve Modifer, deformation axis is set the X.
Am I doing something wrong?
Is there a better technique? Any pointers to tutorals?
Thanks. :-)
Update
Thanks guys for all your help.
I have had a little play arround with armatures and control objects, I have made a lot of progress but as you can see I have two issues:
- The first bone (Bone02 in .blend file) seems to be stuck in position (it does have tracking constraint).
- The mid-section (Bone05) is rotated causing the body twist.
(I have also updated the repo)